How Open Source is Revolutionizing the 3D Printing Industry

How Open Source is Revolutionizing the 3D Printing Industry

How Open Source is Revolutionizing the 3D Printing Industry Like so many programs and applications before it, open source is driving innovation in the world of 3D printing, helping to make it a more economically feasible form of manufacturing. By bringing together some of the best and most passionate minds, open source has the power to create innovation through collaboration more quickly and efficiently than closed source alternatives. With huge strides in both the software and hardware that are available, open source is cornering its own little section of the home 3D printing market. Open Source 3D Printing Applications The roots of the open source 3D community can be traced back to the development of the RepRap by Adrian Bowyer. This innovative gadget is a 3D printer that can actually replicate other 3D printers, extruding the parts from the machine’s nozzle. Starting with the original printer, the RepRap can produce a new printer, piece by piece. Next up was the Fab@Home printer, which was designed through a collaboration of both hobbyists and professionals using an open source collaboration. Able to fit on your desktop, this home 3D printer marks the first time that a smaller model, affordable printer has been able to work with multiple materials at one time. Another recent innovation by Rabbit Proto has led to the creation of a printing tip that allows the printer to include electrical components. By printing these components together, engineers have unprecedented abilities to make functioning parts without having to go through the hassle of piecing together several different parts. Developments like this work to make 3D printing even more functional,...
3D Design: Cell Phone Cradle

3D Design: Cell Phone Cradle

3D Design: Cell Phone Cradle The Inspiration Recently, having my cell phone just lying flat on my desk began to annoy me ever so slightly. When I was in the middle of working on the computer and my phone buzzed, I wanted to be able to glance over at the screen without it pulling me away from my workflow. Plus, if I wanted to watch a video, hovering awkwardly over the phone was less than ideal. This inspired my newest design for this cool little cell phone cradle. The Design At first, my idea was to just create a simple cradle that would let me keep my phone upright near my computer. I quickly realized that, since I am often charging my phone while it is on my desk, making it easy to plug in while it was in the cradle was essential. To facilitate this, I added a split in the middle of the base of the cradle so that the charger chord will fit through the bottom. I also made it large enough that my phone can slip in and out of the cradle without having to unplug it from the charger. Then, I started to really think about the functionality of a phone cradle and how I would like to be able to use my phone. I realized that something else that often bothers me when I am using my phone at my desk is how quiet the speakers are, especially when they are competing with the drone of the printer. By adding sound channels to redirect the sound from the speaker area to the front...
3D Printing and Copyright Law: The Case of the Penrose Triangle

3D Printing and Copyright Law: The Case of the Penrose Triangle

3D Printing and Copyright Law With the development of 3D scanners and printers, anyone who has access to this technology can accurately reproduce objects found in the real world. This has many far-reaching implications, some of which could lead to greater innovation, others which could lead to a whole new host of problems. In this series, we will explore the copyright implications of 3D printing as designers, end users, and lawyers try to sort out the many legal implications of 3D printing and copyright law. The Penrose Triangle For the first installment, we will discuss the interesting case of Ulrich Schwanitz and The Penrose Triangle. To get to the root of this tale, we have to go all the way back to 1934 when artist Oscar Reutersvard drew the first-known Penrose Triangle. Referred to as an “impossible figure,” the Penrose Triangle connects on each side at a right-angle. For decades, this optical illusion was confined to drawings on flat surface and was thought impossible to reproduce in 3D space. That is, until Ulrich Schwanitz, a designer based out of the Netherlands, purportedly solved the problem. Rather than explaining how he solved the puzzle, Schwanitz simply included a YouTube video showing his design. The model was put up for sale on the Shapeways website for around $70. Now, this is where it really gets interesting. Along came Artus Tchoukanov who had formerly been an intern at Shapeways. Tchoukanov was able to watch the above video and figure out how Schwanitz had created his design. Tchoukanov then went to Thingiverse, a 3D printing community that actively encourages the free and open...